

Where it is n, the BMP file is solid black in the case of emissive or specular, or white in the case of alpha. Also for each, Normal = Normal Map and in Color row, click dot and add image texture from the normal BMP.


Materials starting with X use the Y mesh:įor every material, turn on backface culling, blend mode = alpha blend, turn off show backface (or else you'll see your teeth show through). Use GIMP to add layer mask from greyscale, replace base image with black, add alpha channel and save appending _channel.png to filename.

Benchmark - \Documents\My Games\FINAL FANTASY XIV - A Realm Reborn (Benchmark)\FFXIV_CHARA_BENCH01.dat.I seem to remember there was a way to import your character from the base game but I can't remember.Īnyway first you'll need to copy the character DAT to the benchmark folder. What I did was use the Shadowbringers Benchmark. I'm not sure if you can resave it from an existing character. I hope you backed it up if you created them on an old PC. Collecting dataĭo you have your character appearance saved? It's not essential but it's very useful to have. We will study your character stats, use FFXIV TexTools to export the model parts, Blender to fix it up. This shit is so long that if I get it down to a science I might make a program to automate it. This is gonna be long and I might not finish it but here's what I got.
